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By the time it starts throwing steeper challenges at you, you should be ready for them.Įach of the 25 amateur levels has five challenges to beat (beyond getting to the end), and they’re a great mix, addressing every aspect of the gameplay. In fact, it gives you plenty of time to get a feel for the systems and get your eye in. Thankfully, OlliOlli 2 doesn’t demand that of you initially. You’ll also be required to use perfectly timed tricks off ramps to boost to the next section… or wind up broken and battered on the spikes below.
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Once you’re a chunk of the way through the career mode, you’ll come across grind sequences that aren’t possible to beat unless you nail the timing, or score goals that require switching grinds on the fly – which is only possible with a perfectly timed initial grind. Perfect ratings mean a faster-climbing multiplier for trick combos, but they also factor into the level design in a pretty major way. Grinds are a little looser to execute, only requiring holding in one of four directions (again, potentially with one or more shoulder buttons as modifiers), but the same timing applies: move and hold the analogue stick at the last second and you’ll get a perfect rating, this time accompanied by green sparks and a speed boost. Tap X (or X and left or right for a manual) just before you hit the ground and you’ll be awarded a ‘perfect’ landing. The innovation is that you need to catch the trick to land it, and the later you catch it, the better the rating you get – from sloppy to perfect. The former are triggered with a flick or swirl of the left analogue stick (potentially with a shoulder button held down if it’s particularly complex). Forget steering: this is a left-to-right stream of skating consciousness, where you’re flowing gracefully from one mini set piece to the next, attempting to commune with the clever level design and trick mechanics.įlip tricks and grinds are the main tools of your trade. I wanted to complete them, not out of a sense of duty as a reviewer or a gamer, but because the game was genuinely fun.Each of OlliOlli 2’s levels are short gauntlets, jam-packed with stair sets, rails, ramps, deadly obstacles and – in the case of the Titan Sky levels – towering robots, hovercars, and toxic ooze. I never reached a point of complete frustration with being stuck on the challenges as it has a smooth difficulty curve. Overall, OlliOlli 2 is a challenging game to play, and still very fun. Once you master the controls you will flow into a zen-like state as smooth as the games animations. The music is a combination of jazz and muzak, which is tranquil relief from the typical rap and rock that you get in previous skateboarding games. The art style of the game is bright and vibrant, with flat-shaded character design that is dynamically nostalgic. The levels are all quite short, but filled to the brim with things to do, so mastering the controls is key. The game also includes manuals, which was not in the previous instalment, and increases the length of fun you can have. The same principal applies to grinds and launches, you must execute at the correct time to get the perfect score, but too late and it will be failure. RAD mode is where you must always do a landing correctly, so I wont be getting the platinum trophy anytime soon. But after watching other people, I realised it was me. I was convinced that the controls were sloppy. This is the part I had most problems with. The controls for this game are great as they use the ‘flick it’ style, but you must now press X as you are about to land to get a higher rating and maintain speed.